Moonfrost Litepaper


The game development team.



Ric Moore - CEO

Ric was CTO and co-founder of Bossa Studios in London, UK where he won a BAFTA for online game Monstermind. Bossa Studios was acquired by Shine Group in 2012. Ric then went on to co-found a mobile games studio The Secret Police, developer of free-to-play Japanese style RPG Dragon Watch. He was lead developer for the mobile version of Stardew Valley, which has been a smash hit on both iOS and Android. He’s been in the crypto space since 2017.

Gina Nelson - Boss Witch & Art Director

Originally from South Africa, Gina has been in the games industry for 12 years, with 14 shipped games under her belt. A winner of the Develop 30 Under 30 Award. She worked with Ric at The Secret Police as Art Director on Dragons Watch, before joining Mediatonic as Art Director/Lead Artist on Gears POP!. She has worked with many major brands including: Gears of War, Star Wars, Hasbro, Disney, Lionsgate and Scopely.



Alexis Bacot - Tech Director

Previously worked at: Ubisoft, MVM, Area Effect.

Ilya Dolbenkov - Senior Developer

Previously worked at: Sumo, PikPok, Saber Interactive, Rockstone.



Roarke Nelson - Lead Artist

Previously worked at: Epic (Mediatonic), Unity, Relentless Software, Next Games.

Dan Hoang - Principle Artist & Music Composer

Previously worked at: Epic (Mediatonic), Natural Motion, Codemasters, Lockwood Studios.

Kel Parke - Lead Tech Artist

Previously worked at: Epic (Mediatonic), Ringtail Games, EA, DIGIT Game Studios, Firefly Studios, Jagex.

Jo Jakubska - UI/UX

Previously worked at: Natural Motion, Creative Assembly, Mediatonic, Tag Games, Outplay Entertainment.

Dmitry Dudko - Pixel Artist

Previously worked on: Ape Tribe Games - Disjunction, Fallen Flag Studio - Eldest Soul, Katana Zero DLC, Laughing Machines - Undungeon, Pixelpogo - Super Catboy, Songs Of Conquest, Dungeons of Dreadrock, Mighty Beats.

Sammy McEwan - Junior Artist

Katie Wright - Junior Artist



Arran Topalian - Lead Game Designer

Previously worked at: Epic (Mediatonic), Twimler, Rare

Indigo Levy - Senior Game Designer

Previously worked at: Epic (Mediatonic), Octopus 8 Studios.

Daniel Ferrer - Game Designer

Previously worked at: Charged Monkey, Gameloft, Goodgame Studios.


Jason Probert - Community Manager

The team will continue to grow to around 30 people over the next year. We have a game economy / systems designer and gameplay coder starting in July 2022. We also are working with a few freelancer artists.